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Christopher Sewell


Level Designer Portfolio

Myself and Experience

Passionate and aspiring level designer focusing on Unreal Engine with a desire to create fantastic levels with fun gameplay. I formerly worked with Interceptor Entertainment now known as Slipgate Studios as a QA Analyst on Bombshell and Rad Rodgers and continue to enhance my level design skills on personal projects. I am looking to get my first professional entry level position as a level designer. 

Attributes

  • Greyboxing/blocking out levels

  • Set dressing level environments

  • Lighting level environments

  • Designing levels to fit the narrative

  • Blueprints & scripting​

  • Gameplay balancing

  • Testing and optimisation 

Workflow

The below image highlights my level design workflow.

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Games and Projects

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Bombshell - QA Analyst - Interceptor Entertainment - Unreal Engine 3

Professional Project

Rad Rodgers - QA Analyst - Slipgate Ironworks - Unreal Engine 4

Professional Project

Water Temple - Level Designer - Unreal Engine 4 

Personal Project

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Triad Base - Rise of the Triad 2013 Community Map - Level Designer -  Unreal Engine 3

Personal Project

Return to Castle Wolfenstein Project - Level Designer - Unreal Engine 5

Personal Project

Western Town - Level Designer - Unreal Engine 5

Personal Project

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