
Christopher Sewell
Level Designer Portfolio
Myself and Experience
Passionate and aspiring level designer focusing on Unreal Engine with a desire to create fantastic levels with fun gameplay. I formerly worked with Interceptor Entertainment now known as Slipgate Studios as a QA Analyst on Bombshell and Rad Rodgers and continue to enhance my level design skills on personal projects. I am looking to get my first professional entry level position as a level designer.
Attributes
Greyboxing/blocking out levels
Set dressing level environments
Lighting level environments
Designing levels to fit the narrative
Blueprints & scripting
Gameplay balancing
Testing and optimisation
Workflow
The below image highlights my level design workflow.

Games and Projects





