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Christopher Sewell
Level Designer Portfolio
Home: Welcome
Myself and Experience
Passionate and aspiring level designer focusing on Unreal Engine with a desire to create fantastic levels with fun gameplay. I formerly worked with Interceptor Entertainment now known as Slipgate Studios as a QA Analyst on Bombshell and Rad Rodgers and continue to enhance my level design skills on personal projects. I am looking to get my first professional entry level position as a level designer.
Attributes
Greyboxing/blocking out levels
Set dressing level environments
Lighting level environments
Designing levels to fit the narrative
Blueprints & scripting
Gameplay balancing
Testing and optimisation
Home: About
Workflow
The below image highlights my level design workflow.

Home: Image
Games and Projects






Home: Games
Home: Welcome
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